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Feb. 6th, 2012 10:06 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
* AU version of character from Birth By Sleep. From same universe as
another_chance/
forza_del_bene/
blankedpoint. She's technically in Mininort's future... or an alternate future of his, depending on whether he goes back to his world or not.
* Was still trapped in the realm of darkness at the end of the game; has not withstood it well, though. In fact, she's gone rather crazy over time: while most of the time she can seem fairly stable, it doesn't take much to drive her back down into it. (And that world's DiZ has not helped - she didn't meet him until she'd spent several years in isolation, and while they're working together now, it's an alliance of necessity not friendship.) Has found a way to project herself out of it, but physically, she's mostly (or she was) still stuck; sometimes, she confuses herself whether she's made it to freedom or not. Leaving it for good would mean taking on the darkness, and she refuses to do that... she's seen what it's done to her companions past and present.
* She's still light. Still has Eraqus' key. Considers the others of her trio to be well and truly gone: conflicting with her 'Terra', who's someone totally foreign by now, and her Ven's ... well. She doesn't know. She's the last, in her mind.
* She has agents in the light realm, though - beings known as Keywraiths, autonomous projections of light and taking on appearances connected to the keyblades of any given world. They're roughly as strong as Heartless. While they tend not to attack others without provocation, what they've been doing in the worlds is enough that they earn themselves plenty of that...
* What she has had the concentration to do, though? Plan.
Another sort of balance. Not that which Master Xehanort planned, not the same way.
Merging the Light and Dark Realms. Wanting all worlds and planes to be as one.
All hearts to be as one.
That way?
No-one else'll have to be alone.
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![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
* Was still trapped in the realm of darkness at the end of the game; has not withstood it well, though. In fact, she's gone rather crazy over time: while most of the time she can seem fairly stable, it doesn't take much to drive her back down into it. (And that world's DiZ has not helped - she didn't meet him until she'd spent several years in isolation, and while they're working together now, it's an alliance of necessity not friendship.) Has found a way to project herself out of it, but physically, she's mostly (or she was) still stuck; sometimes, she confuses herself whether she's made it to freedom or not. Leaving it for good would mean taking on the darkness, and she refuses to do that... she's seen what it's done to her companions past and present.
* She's still light. Still has Eraqus' key. Considers the others of her trio to be well and truly gone: conflicting with her 'Terra', who's someone totally foreign by now, and her Ven's ... well. She doesn't know. She's the last, in her mind.
* She has agents in the light realm, though - beings known as Keywraiths, autonomous projections of light and taking on appearances connected to the keyblades of any given world. They're roughly as strong as Heartless. While they tend not to attack others without provocation, what they've been doing in the worlds is enough that they earn themselves plenty of that...
* What she has had the concentration to do, though? Plan.
Another sort of balance. Not that which Master Xehanort planned, not the same way.
Merging the Light and Dark Realms. Wanting all worlds and planes to be as one.
All hearts to be as one.
That way?
No-one else'll have to be alone.